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Design Documents
Solus
Solus, was, rather aptly a solo project that I undertook for a university module.
The final vision did stray from the inital concept (primarily for technical constraints) but much was learned along the way regarding multiplayer networking and the C# coding language.
This project was developed in Unity along with the Photon networking plugin.
Autodesk Maya, Photoshop and Quixel were all also used.
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Thief of Liverpool
This is the design document I composed for a group project at univertsity.
It recieved praise for its technical writing and flowing structure. The streangths of this document are the detail on how mechanics will work, suggesting their dynamics as well as the level of research that went into it.
The project itself is still currently in progress.
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Kris
Pearson
Game Designer
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