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Project Q
Quake inspired FPS made in Ue4
The aim of this project is to design and develop an arena in which the player enters an arena to combat a large boss enemy.
The game was heavily inspired by the games in Quake and DOOM series and from these we endeavored to deliver intense action and fast game play.
Much of the focus has been on player and boss mechanics as well as how visual feedback and animations can be used to guide and inform the player.
My own work on this product has primarily been in the role of character rigging and animation; skills which I picked up during this project. My other contributions include weapon and environment art, particle effect creation and some minor programming tasks.
Platform
PC
Tools used
Unreal Engine 4,
Maya,
Photoshop, Quixel
Team Size
5
Role
Game Designer, Rigger & Animator, Artist, Particle System Artist, Programmer
Kris
Pearson
Game Designer
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