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Magnus Basilica
Ue4 3d Environment
An exterior environment constructed primarily from modular assets designed around a game set in a fantasy world.
The project makes use of seamless textures and instanced materials to add variety whilst also delivering efficiency.
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![]() Magnus_06 | ![]() Magnus_05 |
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![]() Magnus_01 | ![]() Magnus_04 |
![]() AldskarMapA | ![]() AldskarMapB |
Platform
PC
Tools used
Maya, Photoshop, Quixel, Unreal Engine 4
Team Size
Solo
Role
Environment Artist, Level Designer
Kris
Pearson
Game Designer
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